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An Introduction to Programming C64 Demos in Computers & PCs Resource Directory

    

What is this Document About? This is a document about coding demos on the C64. With the additional help of some references, you should be able to learn how to code demos by reading this document and writing some code. Why Did I Write This Document? There were several things that got me started writing this document. First of all, I didnt know of any good tutorial about demo programming on the C64. Theres Coders World, of course, but it may not be thorough enough with the initial details. After all, the hardest problem is to get started at all. Another reason was that people sometimes ask me things about coding, so in a way this is also some kind of an FAQ. Not that Ive been asked about all these things, of course, Ive filled in quite a lot of gaps. The most important reason, though, is that I want people to learn to code demos on the C64, and if the availability of a document like this can make someone start coding, thatd make me very happy. The C64 scene is slowly fading into oblivion, with fewer and fewer releases, and I think whats missing the most is a new generation of coders who want to astonish people with amazing effects. And if you want to do that, you have to start somewhere, and that somewhere is, in my opinion, not with 8x8 plasmas, but with the kinds of effects that I go through in this tutorial.

 


Website: http://www.antimon.org/code/Linus/

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